Dungeon Draft

Three Complete Modules.
Zero Throwaway Prep.

Premium D&D adventures for $9-$15. Gothic horror, nautical treasure racing, and urban steampunk intrigue, all written to be useful at the table instead of merely pretty in a folder.

How It Works

I

Choose Your Adventure

Pick between gothic horror, storm-chasing piracy, or a clockwork murder conspiracy.

II

Open Secure Checkout

Use the shared Stripe catalog to select the module you want and pay in minutes.

III

Run A Better Session

Start from a polished module instead of a blank page and spend your prep on presentation, not assembly.

Live Catalog

All three products are available in the shared Stripe checkout. Use any module card to jump there, then select the exact title you want.

Gothic horror one-shot · Levels 3-5

The Crimson Hollow

A vampire lord has turned an abandoned mine into a private feeding court.

Investigate a village frozen by fear, descend into Crimson Hollow Mine, and bring dawn back to Gloamridge before Lord Cassian Vale finishes his blood rite.

  • 2-3 page storyline arc with investigation and finale structure
  • 4 named NPCs with personalities and table-ready stat blocks
  • 3 balanced combat encounters with scaling notes
Nautical pirate adventure · Levels 5-8

Stormbreak Isles

Race a rival pirate crew through living storms to claim the Stormglass Compass.

Negotiate in a lawless harbor, sail through a shifting reef maze, and decide who should control a legendary artifact hidden inside Tempest Crown.

  • Full multi-act adventure with island travel pressure
  • 5 key NPCs, faction dynamics, and rival crew tension
  • 4 encounters mixing social play, exploration, and combat
Urban intrigue and steampunk mystery · Levels 4-7

The Clockwork Conspiracy

A city of magical machines is harvesting memories to automate political control.

Solve impossible murders across Aurix, move between soot-black foundries and elite gala halls, and decide the fate of the predictive engine beneath the city.

  • Investigation-first storyline with a clue flowchart
  • 6 NPCs, 5 encounters, and a city district guide
  • Multiple endings shaped by what the party does with the Engine

What Buyers Actually Get

📚

Complete Adventure Text

Each module includes a fully structured storyline with scene flow, pacing guidance, and table-ready hooks.

🎭

NPCs That Matter

Named allies and antagonists come with personalities, motives, and quick combat-ready numbers.

⚔️

Encounter Support

Combat, social, and exploration encounters include intended difficulty and practical tuning notes.

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Usable GM Tools

Read-aloud text, location guides, faction notes, and investigation aids keep prep light at the table.

🗂️

Digital Deliverables

Source markdown lives in the repo and each module has a matching PDF export for product fulfillment.

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Shared Stripe Checkout

Every buy button opens the secure Stripe catalog where these three adventures appear as separate products.